FFXIV Strategy Guide - The Ultimate Final Fantasy XIV Guide
FFXIV Strategy Guide presents you with wealth of information on the various
Final Fantasy XIV classes, strategy, gameplay and many more...
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FFXIV Strategy Guide
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With millions of FFXIV
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to make the difference.

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In Final Fantasy XIV, there are 4 main Disciplines. Players can switch from one Discipline to
another. This can be achieved by equipping a weapon or tool. You can determine your character's present Discipline
by judging on the item and his skills will be based on it. This is known as the Armoury System.
You can actually switch your character's Discipline anytime throughout the game to suit the
situation. In other words, you can go from a melee fighter to a caster to a crafter or to a gatherer by switching
weapons or tools. The Armoury System has made Final Fantasy XIV unique with all these interesting Disciplines
available.
Through the switching of Discipline process, your Physical Level will remain the same. You
can judge what skills you can access to through your Discipline Level. Some abilities which you’ve mastered can be
used in any Discipline however other skills have restrictions, such as Discipline of War only or Disciplines of War
and Magic Only. In regards to that, if you equip non-main discipline ability, that ability may have a higher
casting time, cost, or cool down time. FFXIV Strategy Guide defines the various FFXIV classes according to their
respective disciplines below.
Final Fantasy XIV Gameplay Video
Final Fantasy XIV is designed to utilize a skill-based progression system.
Character races will look alike and allow players to create avatars. Weapon use will alter "character
development".
In FFXIV, two types of experience points will be introduced. The first type is
class points that advance your character's Rank and the second type is experience points that increase your
character's Physical Level.
All action made in the game (i.e. fighting, casting, harvesting or crafting),
has the potential to earn you class points. Adding to that, experience points will always be earned through these
actions made.
When it comes to combat, all classes have the ability to engage in battles.
Every single class possesses an attack which doesn't require MP or TP. Although players using Disciples of the Land
and Hand are equipped with this basic attack ability, it is still a very weak attack and not to be regarded as a
reliable source of direct damage.
FFXIV uses a stamina bar that fills automatically with time during battle. Every
move you do costs a certain percentage of the bar.
Final Fantasy XIV Character Attributes
At the start of the game, all FFXIV players will begin with 15 points across the
board, and will acquire 8 more upon each level gained. You will have the privilege to allocate the points in any
way of your choice.
Upon gaining a level, you will be awarded 8 Attribute Points to allocate in any
way of your choice. Here’s a brief rundown for each attribute:
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Strength (STR) – physical attack power.
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Vitality (VIT) – physical defense and total hitpoints.
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Dexterity (DEX) – attack accuracy.
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Intelligence (INT) – efficiency of magic spells.
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Mind (MND) – magical defense and MP pool.
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Piety (PIE) – magical accuracy.
Depending on your selected Discipline, you should allocate the attributes
according to what you believe would be advantages in the long run.
Elemental Attributes:
If the Attribute Points aren’t enough, you can also acquire 8 Elemental
Resistance points per level gained. Each point used increases resistance against a given element, providing you
with more attack power as well. FFXIV Strategy Guide provides you with the elemental chart and the elemental
rundown below.

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Fire effective against Ice, but weak against
Wind.
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Water effective against Earth, but weak against
Lightning.
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Ice effective against Wind, but weak against
Fire.
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Wind effective against Fire, but weak against
Ice.
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Earth effective against Lightning, but weak
against Water.
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Lightning effective against Water, but weak
against Earth.
When it comes to changing Disciplines, you will be interested to know how to
reassign your attributes. You can do this by going to the ‘Attributes’ tab and hit the ‘Reassign’ button.
Presently, you can only reassign a small fraction of your points at a time. Each reassignment comes with a 30
minute cooldown, and it will take upwards of 90 minutes to fully re-spec your attributes.
FFXIV Strategy Guide provides you a graphical guide to all the FFXIV
keyboard controls below.
A graphical guide to FFXIV keyboard
controls:

The Map of Eorzea

The nations of Eorzea used to be constantly at war with one another until
fifteen years ago when the Garlean Empire, a mysterious nation from the east, razed the mightiest of the
city-states, Ala Mhigo. The nations have decided to band together if they were to repel the invaders, however the
Empire never came, leaving a state of detente throughout the land. The resulting peace has led to a wide swath of
soldiers and mercenaries jobless, and so they are now forming guilds and going by a new name known as the
Adventurers.
Once you’ve created your character, you’re required to select your starting
city-state.
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Gridania is located at the northern part of
the Aldenard continent. Gridania is a forest nation specializing in forestry, agriculture,
carpentry, and leatherworking. |
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Limsa Lominsa is a port city located on the
western side of the island of Vylbrand. You can only travel to Limsa Lominsa by boat or
airship. |
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Ul'dah is located in the deserts of Southern
Aldenard. Ul'dah boasts abundant mineral resources and a prestigious clothcrafting
industry. |
Although you can choose to be in any class throughout the game, the city-state
where you begin with can have an impact on the classes you are specifically interested in focusing on. For
instance, the Tanner and the Archer may find an easier time with their class in Gridania, since the Tanner's
Guild and Archer's Guild are located there.
You may also be interested in FFXIV Strategy Guide recommended guides as shown
below.




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